Campagne |
---|
EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more then one in each generation and, as often as not, no Masters will emerge for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power seperates them from the main clan. However the reasons for their estrangement also grant them great respect from their brethren.
Remarques : L'attaque à distance de cette unité est magique et a toujours de fortes chances de toucher sa cible.
Évolue à partir de : | Icewind Drover |
---|---|
Évolue en : | |
Coût : | 55 |
PV : | 65 |
Mouvement: | 5 |
XP : | 150 |
Niveau: | 3 |
Alignement : | chaotique |
ID | Steppe Master |
Capacités : |
staff contondant | 9 - 3 corps à corps | ||
frostbite froid | 8 - 5 à distance | magique |
Résistances : | |
---|---|
tranchant | -20% |
perforant | -10% |
contondant | -10% |
feu | -10% |
froid | 50% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 99 | 20% |
Caverne | 2 | 40% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 60% |
Forêt de champignons | 3 | 40% |
Marais | 3 | 30% |
Montagnes | 3 | 50% |
Mur de caverne | 99 | 90% |
Neige | 1 | 40% |
Prairie | 1 | 40% |
Sable | 2 | 30% |
Village | 1 | 60% |